Program to recursively subdivide a tetrahedron to from 3D Sierpinski gasket. The number of recursive steps is to be specified by the user.
Program to implement Liang-Barsky line clipping algorithm.
Program to draw a color cube and spin it using OpenGL transformation matrices.
Program to create a house like figure and rotate it about a given fixed point using OpenGL functions.
Program to implement the Cohen-Sutherland line-clipping algorithm. Make provision to specify the input line, window for clipping and view port for displaying the clipped image.
Program to create a cylinder and a parallelepiped by extruding a circle and quadrilateral respectively. Allow the user to specify the circle and the quadrilateral.
Program to draw a color cube and allow the user to move the camera suitably to experiment with perspective viewing. Use OpenGL functions.
Program to fill any given polygon using scan-line area filling algorithm. (Use appropriate data structures.)
Program to display a set of values { fij } as a rectangular mesh.
Develop a suitable Graphics package to implement the skills learnt in the theory and the exercises indicated in Part A. Use the OpenGL.